I was provided with a concept by Gameloft for an Art test; they own full rights to the original concept so I don't have permission to post that I'm afraid.
High poly sculpted in Zbrush, low poly & rig built in Maya, Textured in Photoshop, posed and rendered in Marmoset.
Link to turntable with wireframes - [link]
The restrictions for this character were:
Texture Resolution: 1024 x 1024
She has a Diffuse, Normal and Spec map.
Production time - 14 days, start to finish.